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Software and games,
built with the same discipline.

Insights

Notes for making ambitious products real

Practical essays about the decisions around a build: defining the product, designing systems for change, and keeping disciplines in one useful conversation.

  • Product direction
  • Games and live systems
  • Ways of working

All notes

Three perspectives on the work before and after launch

Product direction

Plan the decisions before the development

A useful plan resolves the expensive questions first. It does not pretend the future is certain.

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Games and live systems

Live operations begins before launch

A live game needs change to be safe, observable, and reversible. Those qualities are designed in, not added later.

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Ways of working

Product, design, and engineering need one decision loop

Cross-functional work is strongest when trade-offs happen together, while the cost of changing direction is still low.

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Vanerino

Software and games, built with the same discipline.

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hello@vanerino.com

Company

VANERINO LTD
Limassol, Cyprus

HE 484387

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